Oh wait...

The ongoing saga of vball continues. I get feedback, I notice problems, I write another blog. Sweet.

Here's the new revision:


  1. hangzone - as before. Carry the flag into the enemy zone to win 1 point and end the set. The zone is much like a touchdown zone in NFL.
  2. Pull point - Get a point for the first pull, so up to two points per "set" which is what I'll call the old "point". You get points during sets to win games.
  3. Centre flag as before. Pass and drop and throw the flag, fine - it's a nerfball.

Um... that's it. Otherwise standard speedball, though I suggest a time limit with no points cap and very limited paint (hopperball basically). Carrier respawn was dropped as it creates an incentive to overshoot players walking off. This format incentivises movement, focal point and risk. It's also simple.

BUT WAIT, THERE'S MORE.

The problems with paintball include cost, commitment, pain and fun. So I suggest this in addition to the above:

  1. magfed, with adapters like the HNKL Magneck (prototype stage). Five mags or 100 rounds per player per set. Less overshooting, and skill involved in waiting for people to reload and reloading itself adds a tactical element.
  2. Weeknight league, indoors. SO Cheap, great for newbies, minimum cost and commitment. Not a tournament with everyone at once, rather a round based league spread over months. Play one other team each week.
  3. 50 cal. Not currently practical, but reduces cost, pain, and is fine for speedball ranges.

So yeah. Paintball, fixed.

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