We're trying to design a new version of pro paintball

Hypothetical: We're trying to design a new "pro" version of speedball. Maybe it needs to be: team based easy to ref. Probably shouldn't be getting refs to count bodies during the game. no electronics. To keep it playable for walkon or outlaw games. no timers other than the main game limit. Again, this is a ref load and outlaw ball issue. easy to admin. So, I think just one or two objects. Having loads of flags gets a bit funky. easy to explain. No complex scoring structure. Definitely no points-per-kill or points-per-body (alive or dead). playable anywhere there's bunkers. No need for walls or buildings or whatever. Minimal special equipment. So ideally you could just use a flag or a ball. No paint lines required to mark the field. Again - outlaw. Any field, anywhere, any time. An incentive balance that makes flag action happen while the opposition still has bodies alive at least, say, 50% of the time. What happens when you put all that in your brain and stew on ...