How to make a paintball game.
If you're going to make a paintball game, you need to do it like this. Focus on one league only, like the PSP. Ignore woodsball because that's better served by games like CoD, and because paintball is a small market and you dont have the cash to throw around on redundant content. Focus on the gameplay first and foremost. Capture the experience. What does a team have to deal with at a major tournament? Weather affects sliding distances and stamina. Refs running around can be distracting. Crowd noise and coaching. Individual skills unique to paintball need to be included to get the feel right. Reloading while shooting is a big one. Slides, dives, running and gunning, communication. All of this could be built into an RPG system *if* you have the time and money. Use a new distribution model like steam, XBLA, PSN. Don't waste money putting boxes on shelves. Get the basic gameplay right before worrying about how many markers you have in the game. You can add that sort of ...